Layers (near on top)

Spacing

Camera & track

Export

How it works

Each layer is a flat canvas hanging at a distance in front of the camera. Pick a layer and draw on it; nearer layers move more when you scrub the camera, which is the parallax.

Layer width is a multiple of the screen so the layer still covers the view when the camera slides. The ⚠ means a layer is too narrow for the track; Auto-widen fixes it.

Guides: the dashed line is the ground at the active layer's distance, with a 0.75 unit character and a 1.9 unit tree for scale.

B pen E eraser [ ] size ↑ ↓ layer ← → scrub Ctrl/⌘Z undo

Export gives one zip: layers/*.png (same height, transparent), layers.psd (open in Procreate, Photoshop, Krita) and manifest.json (distances and sizes for the game).